This chapter traces the posthuman Gothic in a number of recent examples – in film (Ex Machina (2015), Ghost in the Shell (2017)), television (Westworld(2016–), Black Mirror (2011–)), narrative fiction (Marisha Pessl's Night Film (2013) and Gemma Files’s Experimental Film (2015)) and graphic novels (The Beauty (2016–). These texts explore the many ways in which our technological entanglements tend to blur the boundaries between ‘human’ and ‘non-human’. While attempts at defining a ‘posthuman Gothic’ are relatively recent (see Bolton 2014; Heise-von der Lippe 2017), the narrative exploration of these phenomena can be traced back to Mary Shelley's Frankenstein (1818) and its lasting impact on later posthuman narratives. By aestheticising the uncanniness of the automaton – the almost-but-not-quite human cyborg or the abject, biotech human-animal hybrid – posthuman Gothic texts draw attention to the many ways in which these processes can and will go wrong and highlight the instability and ultimate unsustainability of our most basic ontological category – the human.
Edinburgh Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.