- Title Pages
Chapter 1Falling with Style? The Computer-Animated Film and Genre
Chapter 2Towards a Journey Narrative Syntax
Chapter 3Notes on a Luxo World
Chapter 4Computer-Animated Films and Anthropomorphic Subjectivity
Chapter 5Object Transformation and the Spectacle of Scrap
Chapter 6Pixar, Performance and Puppets
Chapter 7Monsters, Synch: A Taxonomy of the Star Voice
Chapter 8From Wile E. to Wall-E: Computer-Animated Film Comedy
Chapter 9DreamWorks Animation, Metalepsis and Diegetic Deconstruction
Chapter 10The Mannerist Game
Conclusion:Satisfying a Spirit of Adventure
Industry, Style and Genre
- The Computer-Animated Film
- Edinburgh University Press
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