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STARZ SpartacusReimagining an Icon on Screen$
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Antony Augoustakis and Monica Cyrino

Print publication date: 2016

Print ISBN-13: 9781474407847

Published to Edinburgh Scholarship Online: September 2017

DOI: 10.3366/edinburgh/9781474407847.001.0001

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PRINTED FROM EDINBURGH SCHOLARSHIP ONLINE (www.edinburgh.universitypressscholarship.com). (c) Copyright Edinburgh University Press, 2019. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in ESO for personal use.date: 14 October 2019

Building a New Ancient Rome

Building a New Ancient Rome

Chapter:
(p.111) 7 Building a New Ancient Rome
Source:
STARZ Spartacus
Author(s):
Lisa Maurice
Publisher:
Edinburgh University Press
DOI:10.3366/edinburgh/9781474407847.003.0008

This chapter investigates how the world of ancient Rome is portrayed onscreen in the Spartacus series by assessing the physical sets—including the buildings and cities, interior design, and furniture—as well as the art direction in terms of color and costume design. With productions set in particular periods or places, the physical set and mise-en-scène provide vital clues as to when and where they are conceived as taking place. This chapter thus analyzes the distinctive look of the physical settings of the series, especially the villas and the cities (Capua, Sinuessa, and Rome), arguing that Spartacus offers a vision of a dark and turbulent new Rome that owes as much to contemporary thinking as to its past, both historical and cinematic.

Keywords:   ancient Rome, physical sets, art direction, costume design, color, mise-en-scène, physical settings

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