Jump to ContentJump to Main Navigation
American Gothic CultureAn Edinburgh Companion$
Users without a subscription are not able to see the full content.

Jason Haslam and Joel Faflak

Print publication date: 2016

Print ISBN-13: 9781474401616

Published to Edinburgh Scholarship Online: September 2018

DOI: 10.3366/edinburgh/9781474401616.001.0001

Show Summary Details
Page of

PRINTED FROM EDINBURGH SCHOLARSHIP ONLINE (www.edinburgh.universitypressscholarship.com). (c) Copyright Edinburgh University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in ESO for personal use.date: 14 April 2021

Doppelgamers: Video Games and Gothic Choice

Doppelgamers: Video Games and Gothic Choice

(p.166) Chapter 9 Doppelgamers: Video Games and Gothic Choice
American Gothic Culture

Michael Hancock

Edinburgh University Press

This chapter explores gothic elements encoded into the narrative and the very act of choice that govern video games. These elements both reinforce and expose the lie of rational choice that undergirds the neoliberal economy that saw games rise to media dominance. Videogames may be simulacra, but not just virtual realities: they are the uncanny symptom of how the neoliberal subject recognizes its own lack of identity. Games are thus the gothic double of the Enlightenment self, the prime image of the hollow American neoliberal consumer mass-marketed as self-fashioning individual.

Keywords:   Gothic, Video games, Doppelganger, Film

Edinburgh Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.