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American Gothic CultureAn Edinburgh Companion$
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Jason Haslam and Joel Faflak

Print publication date: 2016

Print ISBN-13: 9781474401616

Published to Edinburgh Scholarship Online: September 2018

DOI: 10.3366/edinburgh/9781474401616.001.0001

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PRINTED FROM EDINBURGH SCHOLARSHIP ONLINE (www.edinburgh.universitypressscholarship.com). (c) Copyright Edinburgh University Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in ESO for personal use.date: 14 April 2021

Doppelgamers: Video Games and Gothic Choice

Doppelgamers: Video Games and Gothic Choice

Chapter:
(p.166) Chapter 9 Doppelgamers: Video Games and Gothic Choice
Source:
American Gothic Culture
Author(s):

Michael Hancock

Publisher:
Edinburgh University Press
DOI:10.3366/edinburgh/9781474401616.003.0010

This chapter explores gothic elements encoded into the narrative and the very act of choice that govern video games. These elements both reinforce and expose the lie of rational choice that undergirds the neoliberal economy that saw games rise to media dominance. Videogames may be simulacra, but not just virtual realities: they are the uncanny symptom of how the neoliberal subject recognizes its own lack of identity. Games are thus the gothic double of the Enlightenment self, the prime image of the hollow American neoliberal consumer mass-marketed as self-fashioning individual.

Keywords:   Gothic, Video games, Doppelganger, Film

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