This book allows writers to interrogate specific instances where sound and/or music are integrated into broader media systems instead of trying to arise with a strong definition of the word. It also describes a few issues linked to the ways in which mediated sound, and its relation to other media have been influenced by the increasing digitisation of the mediasphere. The first section of this book concentrates upon fandom and music videos. The second section deals with the role of music (and other sounds) within video games. The performance and presentation within musical multimedia constitutes the third section. The last section investigates the area of production and consumption, particularly in relation to a new range of musical multimedia that has grown in tandem with the growth in digital technologies. An overview of the chapters included in this book is also provided.
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